WHAT IS THE QUO VADIS TECHNOLOGY?

‘We cannot know’, the experts say! We can have expectations about the solutions that different developments will lead to, but the outcome, due to the dynamics in combining these new evolutions, we cannot foresee as yet. Just as in former days when technological revolutions completely changed the circumstances of societal...

EDUCATION SYSTEM EUROPE MUST UP ITS GAME IN THE EDTECH SECTOR

Before the advent of the Covid-19 pandemic, the digitisation of education was regarded as just a complimentary part of the modern classroom, whether that be digital whiteboards or the increasing use of computers as part of normal lessons. There was no real impetus to embrace the future of digital-led education,...

THE EUROPEAN GREEN DEAL & SUSTAINABLE BUSINESS GROWTH

From the beginning of 2020, the COVID-19 pandemic has been influencing our lives, forcing the whole world to rethink and reset many aspects of the global economy and society. The World Economic forum speaks of the so-called ‘Great Reset’; which comes about five decades after the publication of ‘Limits to...

STARS4MEDIA: EUROPEAN BRIDGE BETWEEN THE MEDIA & THE TECH SECTOR

European news media today face an unprecedented crisis. It is, first of all, a crisis of identity: ever since digital platforms have entered the media field as new gatekeepers, traditional news media have struggled to re-position themselves in a digital-first media landscape. It is also an economic and societal crisis:...

VIRTUAL REALITY (VR) BUT REAL IMPACT

Q1. What is Virtual Reality? 1. Definitions and principles There are various definitions of what Virtual Reality (VR) is. Different sources indicate that “Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world”. That definition clearly hints that VR is not...

WHY INVEST IN TECH?

Do you remember Doc Emmett Brown’s flying DeLorean car in the 1989 film “Back to the Future II”? Doc, the time-travelling gray-haired inventor, puts food waste into what looks like a food mixer, the car takes off with Marty McFly and the good professor disappearing into the future… flying cars!...

GAMIFICATION AND LEARNING-BASED GAMES SPIKE GROWTH IN A GLOBAL MARKET

The market for gamified learning experiences is in rapid growth. The digitalization of education has been in the crosshairs of many governments and organizations in more than a decade already, and the markets are still looking for new, better and innovative solutions to provide learning experiences fit for the twenty-first...

WILL YOUR PERSONAL DIGITAL TWIN HAVE HUMAN RIGHTS?

The start-up company Mind Bank AI, in synergy with organizations such as the EU Tech Chamber and the European Senate, is spearheading an initiative that proposes to extend the protection provided by the Universal Declaration of Human Rights to your Personal Digital Twin. Artificial Intelligence has gone from being a...

GRID STABILIZATION BASED ON E-MOBILITY V2G TECHNOLOGY

Renewable Energy Sources (RES) are expected to become the most relevant source of energy and will replace traditional carbon-based energy. RES are usually being used to provide electrical energy, these only count for around 20% of the primary energy being utilized, the residual part is energy for heating and cooling,...